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Extra resources for 101 More Games for Trainers: Another Collection of the Best Activities from Creative Training Newsletter
Have the people directly facing each other spend a few minutes talking about their previous jobs and how those positions prepared them for their current positions. That information is then used for everyone to introduce their partners to the rest of the group. Clusters of partners can form the work groups for the next part of the class. 101 More Games for Trainers 23 GAME #24: Tag Team Role Plays Game Categories: ̊ Opener ̊ Energizer ̊ Communication T Team-building ̊ Review ̊ Topical ❖ Purpose: To introduce a sense of teamwork into role plays.
101 More Games for Trainers 35 GAME #36: Opening Scavenger Hunt Game Categories: T Opener ̊ Energizer ̊ Communication T Team-building ̊ Review ̊ Topical ❖ Purpose: To open a course by putting in participants’ hands some of the items they will use during the session. ❖ Time Required: 15 minutes. ❖ Size of Group: Unlimited. ❖ Materials Required: Stickers with letters on them. ). ❖ The Exercise in Action: Mandy Proctor, a nurse educator for Sinai Samaritan Medical Center in Milwaukee, starts some of her classes by sending participants on a scavenger hunt that she sets up in the training room.
They finally open the envelope to compare how closely the picture they’ve developed in their minds matches the original scene. The learning point: Memory, recall, and attention to detail are important, but immediately documenting specifics is more important when accuracy is essential. ” ❖ Time Required: 5 minutes. ❖ Size of Group: Unlimited. ❖ Materials Required: A supply of magician’s “flash paper,” available at most magic shops; a candle. ❖ The Exercise in Action: As participants enter Gary Weaver’s training room, each is given a small piece of magician’s flash paper (about 2 inches square).